Saturday, December 06, 2008

AWT and double slit experiment

Double slit experiment (DSE or DSX) is an iconic experiment of quantum mechanics, because it illustrates well quantum delocalization and collapse of wave function phenomena and you can play with it in Java applet herein. While mechanical analogy of DSE exists already, the AWT explanation of DSE experiment is quite easy and it follows exactly the macroscopic experiment.

This photo shows the droplet bouncing through one slit while its trajectory is deflected by the interference of the reflected waves from two slits.

By AWT vacuum has a foamy structure of Aether density fluctuations and every object is moving through vacuum foam like boat or fish beneath water surface. Such fish creates a typical undulations of water surface - a ripples, which are always perpendicular to the fish motion direction. In quantum physics such undulations are called de-Broglie wave.


At the water surface, the surface waves are increasing a density of density fluctuations, thus leading into formation of turbulence. In vacuum, such shaking increases a density of vacuum foam in direction, by which particle is moving, so that the speed of light remains invariant for such object. From outside perspective we could observe a relativistic contraction of such object. This connection illustrates a close relation of quantum mechanics and relativity:


Note that the deBroglie wave propagates through vacuum by speed of light, it always advances particle location like ripples spreading from swimming duck. While pin-point particle cannot pass through both slits at the single moment apparently, its deBroglie wave can do that without problem under formation formation of typical flabelliform interference patterns.


Because every shaking makes vacuum foam more dense, the vacuum density becomes non-uniformly distributed around particle, when passing through double slit. This affects particle motion accordingly, because by AWT every particle consist of standing wave packet and it propagates along foam branes like wave. All waves are focused by more dense environment, so that path of particle motion prefers the directions of flabelliform patterns. At the case of repeated experiment, the particle traveling through random undulations of vacuum foam follows the wave interference patterns at target. Note, that such interpretation doesn't require mutual interaction of individual particles during experiment - path of particle spreading remains affected by interference even at the case, when only single particle gets involved into experiment.

Tuesday, December 02, 2008

Aether and structure of observable reality

By AWT the observable reality appears as being formed by nested density fluctuations of hypothetical inhomogeneous environment of infinite mass/energy density, i.e. the Aether. By such a way, AWT doesn't explain, what the reality is, it just extrapolates the criterions of observability well known from everyday reality. Inside of dense particle environment, everything, what we can observe are density fluctuations, i.e. the gradients - from this the concept of gradient driven reality follows. In addition, just these density fluctuations can serve for causal energy spreading in transversal waves, the longitudinal waves follows Huygens principle, so they cannot serve as a causal base of information (for longitudinal waves every event has an infinite number of parallel consequences).



Fortunately, it's rather easy to imagine the behavior of infinitely dense particle system, because it can be modeled by dense gas system or cold plasma crystals, both modeled by using of computers and nested foam structure of neural network is adapted to parallel processing (an intuition), being an Aeter simulator. The fundamental system here is ideal gas, following Boltzmann-Maxwell distribution in infinite number of dimensions. The extrapolation of density fluctuations to infinite density leads to concept of Boltzmann brain, proposed by assistant of Ludwig Boltzmann reportedly. By this idea whole universe appears a single giant fluctuation of Aether. Surprisingly, this model is very well defined and conditioned, because here's the only way, by which such dense gas can condense into more complex structures. Therefore we can expect, with increasing gas density the solution would converge by well defined way, the only problem is, we can model such system with limited precision by real systems or computers by using of contemporary technology. In this post we can just emphasize some common aspects of very dense particle system behavior.

The most fundamental aspect of observable reality is hidden in question, how we can see at least something from infinitely dense chaos? The reason is somewhat anthropic: we are highly causal phase of Aether borrowed from long term causal evolution, so we can see just a causal portion of chaos (this one mediated by transversal waves) and such portion is infinitely tiny with compare to rest of chaos: the infinitely small portion of infinitely huge and dense environment is just the observable part of reality. Inside of such small portion of reality the information can propagate by the limited speed (the speed of light in particular), so we can see just a limited number of different states of chaos in each moment. The limited number of chaos is always stochastic by the same way, like dense field of limited number of points consisting of limited number of colors: a scale invariant density fluctuations appears here:



As the result, the particle concept in it's true singular nature of zero dimensional objects colliding in infinitely dimensional space is limited just to very fundamental level of Aether, which remains unreachable for causal observation by definition. All other parts of reality will be composed by less or more dense particle fluctuations, which are having a character of scale invariant nested density fluctuations (unparticles), similar to fractal clouds and/or Perlin noise, composed of octals (Perlin noise is fundamental fractal here):



The observation through thick layer of Aether would lead into gradual dispersion of transversal waves and the formation of density gradients and/or even singularities, which will manifests itself like phase transform with respect to time dimension. With increasing gradient density the blobby character of density fluctuations will change into dense nested foam of 1D/2D strings and membranes, because only sharpest gradients can be distinguished from noise here. This transform is illustrated by above picture. The density of foam will increase and at the certain moment it will form a continuum, inside which new generation of density fluctuations will emerge. We can observe this structure inside of dark matter streaks, which are demonstrating, how the vacuum should appear at the Planck scale level as well.



This is because of another important aspect of Aether foam: every reality can be perceived by local observer from at least two points of view: "inner" (insintric) and "outer" (exsintric) one (every truth has two sides, here). In more general perspective these points of view will become fragmented into plural ones in analogy to structure of Aether foam itself. The existence of multiple perspectives is trivial consequence of character of information spreading, which can be modeled by energy spreading in transversal waves through dense soap foam. When we place a light source inside of bucket into foam, we can observe, the light will penetrate whole volume, so that the inner surface of bucket will remain illuminated by the same way, like this outer one - the light spreading will become omnipresent here:



Practical consequence of this aspect of Aether behavior is, every density fluctuation will interact with the neighboring fluctuations by at least two ways: like as it would being part of them (insintric perspective), both like it would be outside of them (exsintric perspective). These two ways of interactions will always interfere in stable given ratio, thus forming of causal base of so called quantization. This is an important aspect of chaos driven reality: we should explain, not only why everything differs each other, but the existence of analogies and classes as well: i.e. the fact, why certain fundamental parts of reality appears so similar each other (atoms, elementary particles, living species, large black holes and galaxies). i.e. quantization of matter and energy.



Testable consequence of dual nature of reality is supersymmetry and self-similarity of Universe at Planck and cosmological scales: the Universe appears as being formed by itself from long-term distance perspective, the structure of quantum foam is similar in many aspects to streaks of dark matter, the Universe appears like interior of black hole being observed from outside at the same time, the mass/energy density of vacuum corresponds the mass/energy density of black holes, the cosmic microwave background corresponds the Hawking radiation of black hole, whose lifespan corresponds the Universe age, and so on. Later we can discuss some practical consequences of supersymmetry duality on the examples/analogies of evolutionary biology and sociology.